Showing posts with label Uh-oh. Show all posts
Showing posts with label Uh-oh. Show all posts

Monday, November 21, 2016

Uh-oh, I'm broken!


Raise your hand if you’ve ever accidentally pinched your finger while closing something or stumped your toe. There’s acute pain, followed by low-level throbbing unless you bang it again. When you have a physical injury, it’s hard to focus.

The same can be said for experiences that impact your senses, such as colds, fluid in your ears, and pink eye. These minor ailments heal in time, but nothing hurries that healing along. All the while, you’re expected to go about your ordinary routine as if you have no impairment.

Some people take to their beds when they have a malfunction. Some don’t miss a beat; they keep going like Energizer Bunnies. Whenever these “outages” happen to me, I mostly keep up with the basics and put the extras on hold. In general, I need more rest, and I tend to be more irritable when something’s wrong.

But Baxley Powell, the amateur sleuth in my Dreamwalker paranormal mystery series? How does she respond to losing her extra senses in Doggone It?

For most of her life, Baxley wanted to be normal and fit in with the other kids in her classes. It didn’t work out that way. Because of her surname, people (and their kids) knew she was “one of those Nesbitts.” Guys in her high school joked that if a guy went out on a date with Baxley, he also ask his dead grandpop for fishing advice.

In Doggone It, Baxley gets trapped in the drift between the realms of the living and the dead during a dreamwalk. After her rescue, she realizes her extra gears don’t work. All the things that made her different from everyone else are gone. That loss would’ve made the old Baxley ecstatic. Her lifelong goal of being like everyone else had been achieved.

But, her police consultant work depends on her extra gears, and she can’t afford to lose her job. According to her father, a former dreamwalker who endured this problem many times, she burned too much energy finding her way home from the dreamwalk. The good news is she will recharge. The bad news is not knowing how long that will take since this never happened to her before.


She tries to come to grips with her malfunction, but she just doesn’t feel like herself. Instead, she feels broken, like she’s limping along. In this midst of this trouble, a double homicide is reported. The sheriff collects her to go with him to the scene, the location of which is a veritable hot zone for sensitives. Baxley faces a horrible quandary. Does she dare tell the sheriff that she can’t do her usual extrasensory analysis of the scene?

Again, she turns to her father for advice. He loans her a pocket full of crystals, and the edginess she feels diminishes. She’s still not at full power, but she feels poised enough to view the murder scene tonight. She’ll have time to examine (and read) the evidence later.

Part of Baxley’s character arc in this story is accepting her new role and its pitfalls, with grace, fortitude, and courage. Being a dreamwalker and crossing between worlds comes with unusual occupational hazards. Fortunately, Baxley is developing experience with unusual everything.

For more about Doggone It, please visit my website at http://www.maggietoussaint.com

Doggone It buy links:
Amazon Kindle
Amazon hardcover
Barnes and Noble hardcover

This post is a re-blog from Doggone It's Great Escapes Blog Tour. It originally appeared at Brooke Blogs on Oct. 17, 2106 http://www.brookeblogs.com/doggone-it-maggie-toussaint/